Smash-things stress simulator
Break stuff.
Calm down.
Watch it get faster.
Plates, printers, TVs, a whole car, a whole house, a cartoon dummy who never learns. Hit them from your phone with the buzz in your hand and the crash in your ears. RageRoom times how long you take to come back down, and shows you the trend.
No account needed. Sessions save in your browser; sign up when you want them kept.
What a session looks like
Calm in 1m 48s
Stress 8 → 3 · 23 smashed · 61 hits
Hits per 5 seconds. Yours will look different.
Pick a room
Kitchen
Plates, mugs, bottles and a vase that never deserved to live.
Enter →
Office
The printer. The monitor. The lamp that flickers. You know what to do.
Enter →
Showroom
A wall of glass, a TV, and a few vases somebody overpaid for.
Enter →
The Car
The bonus stage. Glass goes, panels crumple, bumpers hang, tyres flatten, then it drops on its chassis.
Enter →
The Phone
The screen spiderwebs, the pixels glitch, the cameras pop, the frame bends. No notifications ever again.
Enter →
The House
Roof, chimney, every window, the front door. Then the walls give.
Enter →
The Punchbag
A cartoon dummy who bruises, swells, loses teeth and goes down. Then the next one steps up.
Enter →
The Cliff
Load the cannon, fire the volunteer straight into the rock wall. Distance and speed on every shot.
Enter →
Six tools in every smash and demolition room: fist, bat, sledgehammer, jackhammer (hold it), rocket launcher and wrecking ball. The cliff is drag-and-fling.
Rate, smash, rate
You score your stress 1 to 10 going in and coming out. The clock runs from your first hit until you say you are calm.
Real feedback
Every crack, shatter and thump is synthesized live and mirrored to your phone's vibration motor. Six tools, from a fist to a wrecking ball.
A trend, not a toy
Calm-down time per session, stress drop per session, a rolling average, and a plain-English read-out of where it is heading.