Smash-things stress simulator
Break stuff.Calm down.Get faster.
15 rooms of things that deserve it: shelves of crockery, a whole car, a whole house, alarm clocks, pop-ups, a pinata. Hit them from your phone with the buzz in your hand and the crash in your ears. RageRoom times how long you take to come back down, and shows you the trend.
No account needed. Sessions save in your browser; sign up when you want them kept.
Pick a room
What needs breaking?
Every picture below is the room itself, playing. Tap one to go in.
Kitchen
Plates, a teapot, the microwave and a vase that never deserved to live. Knock them off the shelf and the floor does the rest.
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Office
The printer. The monitor. The employee of the month trophy. You know what to do.
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Showroom
A wall of glass under spotlights, a TV, and a few vases somebody overpaid for.
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The Bar
Three shelves of bottles and glasses with the lights behind them. Nothing in here makes a quiet noise.
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The Car
The bonus stage. Glass goes, panels crumple, bumpers hang, tyres flatten, then it drops on its chassis.
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The Phone
The screen spiderwebs, the pixels glitch, the cameras pop, the frame bends. No notifications ever again.
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The House
Roof, chimney, every window, the front door. Then the walls give, all at once.
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The Range
Crockery gets thrown, you swing. Swipe through as many as you can in one stroke before they come down.
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Wake-Up Call
Alarm clocks pop up ringing. Get them before they drop back. Every one you get makes the next one faster.
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The Desktop
Software update. Meeting moved. Reply all. Break every window that pops up until the inbox is finally empty.
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The Pinata
A paper star on a rope. It swings, it leaks sweets, and when it goes, everything inside comes down at once.
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The Wall
A crate of crockery, a brick wall, and a row of framed posters telling you to think positive. Throw.
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The Punchbag
A cartoon dummy who bruises, swells, loses teeth and goes down. Then the next one steps up.
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The Cliff
Load the cannon, fire the volunteer straight into the rock wall. Distance and speed on every shot.
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Bubble Wrap
The quiet room. A sheet of bubbles and your thumb. For when the worst of it has already passed.
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In your hand
Six ways to mean it.
Fist
Precise. Takes a few hits.
- Damage
- Reach
Bat
Wide swing, hits neighbours.
- Damage
- Reach
Sledgehammer
Heavy. Everything nearby.
- Damage
- Reach
Jackhammer
Hold it down and let it rattle.
- Damage
- Reach
Rocket launcher
Tap a target. Stand back.
- Damage
- Reach
Wrecking ball
Tap where it should swing through.
- Damage
- Reach
The Range, the Wall, the Cliff and the Bubble Wrap are played with your bare hands: swipe, throw, drag, pop.
A trend, not a toy
The point is the coming down.
- 1
Rate
Score your stress from 1 to 10 on the way in. Be honest; nobody else sees it.
- 2
Smash
The clock starts on your first hit and stops when you say you are calm. Chain breaks for a combo, fill the meter for rage mode.
- 3
Rate again
Score it on the way out. The gap between the two numbers, and how long it took, is the session.
What a session looks like
Calm in 1m 48s
Stress 8 → 3 · 23 smashed · 61 hits
Hits per 5 seconds. Yours will look different.
Calm-down time per session, stress drop per session, a rolling average, and a plain-English read-out of where it is heading.

Bad day? Good.
Thirty seconds from here to the first broken plate. Bring whatever it was with you.
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