15 rooms
What needs breaking?
Every picture is the room itself, playing. Not sure? Start in the kitchen.
Kitchen
Plates, a teapot, the microwave and a vase that never deserved to live. Knock them off the shelf and the floor does the rest.
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Office
The printer. The monitor. The employee of the month trophy. You know what to do.
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Showroom
A wall of glass under spotlights, a TV, and a few vases somebody overpaid for.
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The Bar
Three shelves of bottles and glasses with the lights behind them. Nothing in here makes a quiet noise.
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The Car
The bonus stage. Glass goes, panels crumple, bumpers hang, tyres flatten, then it drops on its chassis.
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The Phone
The screen spiderwebs, the pixels glitch, the cameras pop, the frame bends. No notifications ever again.
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The House
Roof, chimney, every window, the front door. Then the walls give, all at once.
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The Range
Crockery gets thrown, you swing. Swipe through as many as you can in one stroke before they come down.
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Wake-Up Call
Alarm clocks pop up ringing. Get them before they drop back. Every one you get makes the next one faster.
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The Desktop
Software update. Meeting moved. Reply all. Break every window that pops up until the inbox is finally empty.
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The Pinata
A paper star on a rope. It swings, it leaks sweets, and when it goes, everything inside comes down at once.
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The Wall
A crate of crockery, a brick wall, and a row of framed posters telling you to think positive. Throw.
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The Punchbag
A cartoon dummy who bruises, swells, loses teeth and goes down. Then the next one steps up.
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The Cliff
Load the cannon, fire the volunteer straight into the rock wall. Distance and speed on every shot.
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Bubble Wrap
The quiet room. A sheet of bubbles and your thumb. For when the worst of it has already passed.
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